It’s sad that 2048tty got no attentions when it’s easily by far the best implementation I have ever played. Just one star and nothing else except 5 author self-opened issues.
You use hjkl to play.
As you can the animations above, not only the tiles get the sliding motion — which I’ve seen before in at2048 — but also the scoring, the just-earned points floating up. High score and progress is saved, so you can quit at anytime and continue playing later.
Even it’s graphics is designed, not just simply put a box around a number, but an oval-shaped tile. Not like there is anything wrong about rectangular box, but you can see who puts more thought on the graphics designs.
2048tty was created by Samuel Phillips on 2014-12-27, written in Python 3 with ncurses under the GPLv3, currently git-ed56d8e (2015-01-31, post v1.0 (2015-04-30)0.
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