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Showing posts with label Pygame. Show all posts

pybucket is “an animated bucket tool,” but I feel it has the potential to be a children’s coloring tool.

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You know the coloring books, right? You feed the image and a bit of change of this tool’s UI, like a color swatch at bottom or on the side, so you can click to choose the color you want, and then you click to paint a section.

It doesn’t have to be for children, adults would be nice, too, but I do want a terminal version, 256 colors don’t provide much, but it would be fun to see it happening.

pybucket was created by Duncan Burggraf, written in Python with Pygame under the MIT License, currently git-a8d2ad1 (2015-11-09).

flycombat is part of Pygamii examples. You are an airplane and you shoot down enemy’s planes.

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This is a simple game as an example for the gaming development library. You get a score on top and life as well. Several different enemty planes, so it’s not too bad as an example for just 287 LOC.

Pygamii was created by Carlos Maniero, written in Python 3 with readchar, termcolor, and optional Pygame for sound, under the MIT License, currently version 0.1.1.2 (2015-12-23).

arkanoid.py from PyGamii is a clone of Arkanoid or Breakout. PyGamii is an engine for ASCII games, which only has less LOC at this moment.

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Although it’s named arkanoid.py, I don’t see any power-ups falling down. Since it’s just an example, I shouldn’t expect much from it, it doesn’t have a score.

The library is small, but it uses PyGame for audio, and that probably is the reason why PyGamii named “PyGamii.” It’s not officially supports Python 2, but I found it has no problem to run with it, just it’s kind of glitch in display.

PyGamii was created by Carlos Maniero, written In Python 2/3 with readchar, termcolor, and optional Pygame for audio under the MIT License, currently git-2fe2332 (2015-12-15).

boom (GitHub) is

A 2-player battle game made for Ludum Dare 28 (December 2013), for the theme ‘you only get one’.
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The game goes like this, two players, each has many fake mine and one possibly real mine, but you never know if you get the real real mine until the detonation of the possibly real mine.

It can be played with keyboard or Xbox 360 controllers and it has sound.

You lay as many mines as you like, and hope your opponent will come close near the possibly real mine and you detonate the mines. If it’s real, you win. If it’s not, you can still play cool since your opponent has not yet deploy the real mine and still doesn’t know that is a real deal. If your opponent detonates the real mine and doesn’t blow you up, then you are the winner.

It’s a fun game.

boom was created on 2013-12-13 by Joseph Lansdowne, written in Python 2/3 and C with Pygame under the GPLv3, currently git-a0fb8ac (2014-01-18).

Unintentional Christmas Tree is a fun and small arcade action puzzle game. You just lay the same color blocks on top of each other.

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It has two modes, easy and hard. In hard mode, you can’t make any mistakes, e.g. red on green, or that would be game over. In easy mode, let’s just say that you can break this tree really easily.

Unintentional Christmas Tree was created by Joseph Lansdowne on 2012-02-27, written in Python 2 with Pygame under New BSD License (3-clause), currently git-da562ee (2012-02-27).

The question is not red or green but left or right.